C_S wrote:
Eventually resolution and sound will match reality so it'll be just like in the room w/ im hearing it live. Even walking around. Holodeck shit.
Current technology sucks

Some screens already have higher DPI than eyevision.
It's about range vs. resolution and DPI of the screen. Move a high DPI screen far enough and as soon as you lose sight of pixels altogether it has exceeded your ability to see - your eyes' DPI at that range.
The problem is mostly in filling a ~120-140 degree field of vision with sufficient DPI. It's not about monitor technology, it's the sheer quantity of dots a human eye can see, rendering it all in real-time takes a really powerful system - an expensive system.
This could be alleviated by eye tracking and focusing rendering in the eye focal area. The peripheral vision field could be rendered less precisely, thus saving a lot of GPU resources.
The second problem comes from creating depth as you need a high FPS rating, high frequency screen. Drawing 120 screens a second at very high resolution takes a lot of GPU.
We'll get there.
Walking around is going to be hard. You simply won't have the space in your typical shitty big city two-room apartment.
This is why sims work the best as you are simulating the experience of sitting down in a seat.