NefariousKoel wrote:
WG has only encouraged less team play. I often complain about it, but I also make it a point to compliment our team's CV player and send them a +Rep when they're making an effort to counter the enemy CV. Despite having their potential reward outcomes be lower because they opted for more fighters instead of the money-making torpedo bombers.
Historically you have 2 missions for the CV: air superiority and fleet attack. Battles, however, were not determined by who established air superiority first, they were determined by who destroyed the other forces CV first. By default, sinking the other sides CV gives you air superiority.
In WoWs, the CV is usually the last ship to be sunk and their are a few reasons for this. First, ship AA, especially as you get to higher tiers is so fierce it is near impossible to fly directly from your CV to the enemy CV. Fly your air wing over an AA spec'ed ship and see what happens. Second, the fighter strafe mechanism means that if you group up your strike assets, they can be completely annihilated in less than 15 seconds by a single fighter squadron with absolutely no losses to the attacking fighter squadron. And lastly, because aircraft have no fuel limitations, you can keep your fighter squadrons airborne the entire game.
Thus you are reduced to playing CVs on a par with the Japanese situation after Midway, in which because your strike aircraft are so fragile that you don't have sufficient strength to battle your way to the enemy CV, you attack the closest or an isolated ship ship because of its vulnerability. This is why in competitions, most CVs use an AS loadout as their mission is primarily air superiority.
And this is also why folks complain when a CV successfully attacks their ship.