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 Post subject: Darklands
PostPosted: Sun Jul 16, 2017 1:08 pm 
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buck private
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Just started Darklands, building the team is a task, am now trying to set up a playable team with chain armor while they're still young, 25 years.

Sort of based on this guy's concepts:


Except he uses the armor from the 'quick start' guys who are 40-45 years. :roll:

You can get chain mail at 25 by selecting Soldier or Traveling merchant, but neither are a great match for building an Alchemist or Woodsman.

Why chain mail, because healing in Darklands is a long, long process and chain mail gives decent protection.

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 Post subject: Re: Darklands
PostPosted: Sun Jul 16, 2017 6:21 pm 
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Was a great game concept, but I never played it back in the day. Picked it up on GOG a few years ago and gave it a go. I can see why it was popular a long time ago, but some parts are a bit rough nowadays. Notably the combat interface is troublesome.


There's a more recent indie PC series which was initially inspired by it to some extent. The latest title being Legends Of Eisenwald.

Has been a low-fantasy Medieval German theme of being a Knight Errant, plus entourage.

I've not tried it yet, despite owning it since Early Access a few years ago. Has some decent reviews.

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 Post subject: Re: Darklands
PostPosted: Mon Jul 17, 2017 1:51 pm 
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NefariousKoel wrote:
Was a great game concept, but I never played it back in the day. Picked it up on GOG a few years ago and gave it a go. I can see why it was popular a long time ago, but some parts are a bit rough nowadays. Notably the combat interface is troublesome.


There's a more recent indie PC series which was initially inspired by it to some extent. The latest title being Legends Of Eisenwald.

Has been a low-fantasy Medieval German theme of being a Knight Errant, plus entourage.

I've not tried it yet, despite owning it since Early Access a few years ago. Has some decent reviews.
Thanks for the info but am specifically interested in middle ages and the culture. Rodney Stark's How the West Won: The Neglected Story of the Triumph of Modernity, in an early chapter describes the state of the church, it's not a pretty picture, many priests not knowing Latin, they'd spout childish 'gobbledygook' and mime the mass. The way he describes it there were effectively two churches, the church of power and the church of piety. The game gives a glimpse at the church of power, the church of piety is also represented ... but good guys are boring. It's not all about religion, but it's a heavy presence like in the era itself.

A good article on Darklands:
Quote:
Video Game / Darklands

You come upon a page for a work which has been tended like a garden and contains much text. A gargoyle perched on a nearby tombstone eyes you cautiously, while a red-haired fortune teller welcomes you. You decide to...
...read the page using your Read & Write skills.
...draw weapons and attack the other tropers!
...throw an alchemical potion of "Wiki Magic" at the page.
...pray to a saint for assistance.
...leave this page for other adventures.

Darklands is a Wide Open Sandbox and Role-Playing Game by Microprose, released in 1992. Its most defining trait (there are many) is that it is set in 15th century Central-Europe (rather than a fantasy-fictional land), and turns real-world cultural lore and even religion into a background story.
In Darklands, an adventuring group of four characters sets out from very humble beginnings to make a name for themselves and (potentially) save the world from the dark forces of The Devil. The unique choice of setting (the late medieval Holy Roman Empire) also means that it aspires towards realism, despite taking plenty of freedom with subjects like alchemy, supersitition and religion. The characters visit many cities across renaissance-era Germany, Denmark, Poland, and Switzerland. They wear armor and use weapons that did indeed exist during this era (including inefficient but deadly handguns!), and spend much of their time battling brigand-lords and sucking up to the clergy. They can work for a living, maintain a decent reputation, and perform many other mundane activites that most RPGs simply take for granted.

On the flip-side, the world of Darklands incorporates real-world mythology as de-facto reality. This means that Alchemy actually works, so the "Wizard" class character is replaced by an Alchemist, who concocts various and potentially dangerous potions from alchemical materials. Christian saints can actually bless your teammembers if you pray to them, so a cleric must be a pious man versed in the properties and abilities of each saint. Monsters are taken right out of central-european medieval lore, and includes Gargoyles, Dwarves, Witches, and even the occasional Dragon.

Darklands is perhaps one of the more hard-core RPGs out there. Character creation is a complex process that involves choosing the character's background (more like "past career choices") and life experiences, rather than just putting points into skills. There are about two dozen skills, and each one has an impact on at least one important aspect of the game, making it difficult to create a party that covers all of them. Survival is tough, especially because combat is insanely difficult at times (the game doesn't scale down encounters...). Magical weapons are extremely rare, so you can expect to play most of the game with just the basic fare (which includes a vast array of different weapons, all of which are useful in some way). Additionally, while the manual is quite hefty, it doesn't even begin to cover everything the game has to offer, adding another aspect of Fake Difficulty.
(Continued)
http://tvtropes.org/pmwiki/pmwiki.php/V ... /Darklands
Even this article suggests a fantasy crpg as a modern equivalent.

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 Post subject: Re: Darklands
PostPosted: Sun Jul 23, 2017 6:10 am 
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Well, here we go.

Been messing around with the game, building different parties.

The biggest problem for me is the Party makeup. Do I start the party at 20 or 35 years. Better a mixed bunch. Debating having a Doctor of 45 years, the rest of the team is 20 years.

For info on the game's workings;

CGW_101 https://archive.org/details/Computer_Ga ... _Issue_101

CGW_101 http://www.cgwmuseum.org/galleries/issues/cgw_102.pdf

A good FAQ w/builds and all is here https://steamcommunity.com/sharedfiles/ ... =338354302

Gamefaq has the latest Darklands faq for the 7 patch https://www.gamefaqs.com/pc/564659-darklands/faqs

When you see the '7' patch mentioned it is really the latest patch 483.07

Naturally you can get the manual and clue book at replacementdocs. Both are needed.

That's it for now.

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Even so, never go to a gunfight without a gun and, if you intend to win, never go to a religious war without religion. You'll lose.
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 Post subject: Re: Darklands
PostPosted: Tue Jul 25, 2017 6:32 am 
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Went with the second Steam build w/o armor, after the first battle the good guys were a bloody mess, but we got leather armor in the spoils, poor quality but armor.

Average quality is 25q, the looted armorer was 10q. Have to improve my weapons skills so the bad guys go down with one hit.

The good thing about the build is the Doc's decent healing 2 pts a day, rent a room and have the crew heal.

Just finished a second healing.

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Even so, never go to a gunfight without a gun and, if you intend to win, never go to a religious war without religion. You'll lose.
tomkratman.com


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