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 Post subject: Re: New Stalingrad ASL
PostPosted: Thu Jun 29, 2017 1:12 pm 
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Another observation. When the Russians have lots of minefields, the Germans either (a) run the risk of being blowed up but don't worry about them, (b) deploy lots of squads to run fewer people through them and in that way discover them, or (c) Search.

Ima elevate the Russian Booby Trap level from A to B on 19 Oct, and B to C on the 20th. That will put some casualties into the mere act of deployment.

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 Post subject: Re: New Stalingrad ASL
PostPosted: Sat Jul 01, 2017 1:40 pm 
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Played through end German Turn 4. I remembered the tallies wrong last game. Current tally is six CVP dead Sovs and 13 German. The 10-3 leader who had already been wounded was finished off by another sniper shot and I am very glad to have him off the map. Fortunately, the Russians have a couple broken squads trapped in a crossfire in U3 wooden building. He's taking fire from X1 (20 flat -- 2x 4-4-7s with 2 MMGs and a 9-2 leader), from X7 (a 6+2), V6 (12 +1), and W7 (45LL antitank gun has him zeroed in). The two German squads have nowhere to route to, so I should be able to destroy them.

P was ultimately able to seize all of the L5-M6-N5 L1 stone building except for the basement of N5 by the end of his Turn 4 advance phase, but he's got no support to move further and his discovered a minefield in N5 so he can't exit the building from that hex without getting blowed up. :)

P has taken all of the B12-13-C-13 L1 stone building but not before B13 ground level blazed up from the fires my Russians set there. So on Oct 19 the building will be stone rubble with no level 1 from which he can get a good view. My Russians that were in that building have fallen back to B16, C17 and the B17 stone building.

P's advance along the F hexrow was stopped at F-13 when my hidden HMGs opened up and broke up a leader and supporting stack there.

The upshot of all of this is that most of his attack stalled for a bit and I will be able to eliminate 2 more German squads. Maybe more if I can bring down another round of my 80mm OBA (the one that I have already used). My plan is to bring that down vicinity of U3 to break up his attack on the NE corner.

He already has the 25 stone locations he needs for a Campaign Day Win, and that is fine with me. As I noted before, the challenge for the Russians on the first several days is to prevent a runaway movement into the factories, and build up force. I would like to end the CG day by killing at least 8 German squads while holding my losses to a minimum, so I have to eliminate at least 4 more squads. If I get another module out of that 80mm rather than red-carding it, I can achieve that goal. The northeast corner is mostly wooden buildings, wooden rubble, and debris, none of which offer very good cover from 80mm offboard artillery.

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"And the story was whatever was the song what it was." - Dire Straits


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 Post subject: Re: New Stalingrad ASL
PostPosted: Sun Jul 09, 2017 11:27 pm 
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Oct 18 ends on Turn 6. It's a German CG day win (hex control) but a good day for the Russians. Total CVP are 8 dead Russians (4 squads), one antitank gun captured by the Germans but then destroyed by Russian artillery (2 points) plus the loss of an LMG and an MMG. Germans lost 24CVP ... 5 squads, 1 7-0 leader, 2 8-1 leaders, 1 10-3 leader, 1 PzIIIL and crew, and they wrecked one each of their HMG and MMG. A couple critical buildings burned to the ground too which is good for the Russians because it prevents the Germans from forming a good level 1 fire group.

During the interphase, one Russian squad battle hardens, and one Russian 8-0 leader promotes to 8-1.

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"Fuck the king." - Sandor Clegane

"And the story was whatever was the song what it was." - Dire Straits


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 Post subject: Re: New Stalingrad ASL
PostPosted: Mon Jul 10, 2017 11:00 am 
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Here is the perimeter and terrain map for the end of October 18. As you can see, the Germans gained 28 stone locations. Those are marked with black number showing the number of locations gained per hex. Also as you can see, hexes outlined in yellow with gray fill burned to the ground or collapsed under Russian artillery fire.

I marked the Russian wire locations with a red W. The red lines are Russian roadblocks. The Y7 roadblcok was particularly well chosen because for the price of one roadblock I have stone walls crossing the streets four ways. I only drew two of them. It means it's impossible to bypass the hex with a tank.

The I6 stone building had an abandoned Russian 45LL antitank gun on level 1 that the Germans captured. The whole building was fortified. Good use of a Russian 76* infantry gun in O-10 shot out all the upper level Germans, and in the last Russian game turn a 80mm offboard artillery critical hit leveled the entire building, destroying the captured gun. At the time, there were no Germans in the building. Most of them had broken and fallen back to G6-G7.


Attachments:
End of 18 Oct CG day.png
End of 18 Oct CG day.png [ 1.88 MiB | Viewed 44 times ]

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"And the story was whatever was the song what it was." - Dire Straits
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