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 Post subject: Ghost Recon - an example of why fps games sort of suck
PostPosted: Sun Mar 12, 2017 5:57 pm 
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First Sergeant

Joined: Wed Mar 16, 2011 1:49 pm
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The game isn't that bad. I won't give it thumbs down.

It does the same thing other 'stealth' fps games do which is:

I'm hidden below a 'parapet' for lack of a better description. I've spent 10 minutes sneaking into such a sweet position undetected. I have LOS on the target. But when I hold the left trigger to aim - I'm aimed at the fucking parapet! So I have to stand up in broad daylight to get a bead :roll: Every enemy then spots me (no shit!) standing up like an asshole and I get gunned down.

Well that's just fucking great isn't it :roll:

I don't reckon IRL I could get eyes on, slide up my rifle and get the clear shot while still hidden could I. No. I have to stand up like an asshole and draw fire. Loveley :roll:



I am disappoint.

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 Post subject: Re: Ghost Recon - an example of why fps games sort of suck
PostPosted: Mon Mar 13, 2017 12:04 pm 
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Sergeant

Joined: Tue Sep 16, 2008 6:48 pm
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The cover system is very hit & miss, no doubt. I'm having lotsa fun playing this one co op. I don't even mind GR:W solo. A 4-way sync shot is very satisfying.

It puts me in mind of Jagged Alliance. That helps me overlook all the flaws.

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 Post subject: Re: Ghost Recon - an example of why fps games sort of suck
PostPosted: Wed Mar 15, 2017 1:22 pm 
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First Sergeant

Joined: Wed Mar 16, 2011 1:49 pm
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I wanted to clarify I do like the game. It's a common flaw in almost all fps. The game really does look and feel fantastic other than that. I'll get a lot of play time b/c the world is vast. Breaking into the different compounds is pretty cool and the friendly AI isn't bad either. I'd like to play coop if I had any xbox buds :(

Example of gameplay u have 3 buds w/ you. You can mark out 3 targets, tell them to fire, or aim at a fourth and they'll fire when you do. Also a drone u deploy to get a good view of the battlefield, mark targets, plan the attack. When everything goes well it's pretty danged satisfying.

Later in the game I can call in more friendlies and off board strikes, but I haven't unlocked those yet.

I give it a thumb and a half up, maybe 3 quarters. I may upgrade my opinion of this game in later missions. I run into stuff that's interesting.

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 Post subject: Re: Ghost Recon - an example of why fps games sort of suck
PostPosted: Mon Mar 20, 2017 5:40 pm 
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Sergeant

Joined: Tue Sep 16, 2008 6:48 pm
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This is a fair review IMO. The open beta gave millions the chance to try it for themselves and about half decided to buy it on release.


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 Post subject: Re: Ghost Recon - an example of why fps games sort of suck
PostPosted: Mon Mar 20, 2017 6:20 pm 
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Sergeant

Joined: Tue Sep 16, 2008 6:48 pm
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C_S wrote:
I wanted to clarify I do like the game. It's a common flaw in almost all fps. The game really does look and feel fantastic other than that. I'll get a lot of play time b/c the world is vast. Breaking into the different compounds is pretty cool and the friendly AI isn't bad either. I'd like to play coop if I had any xbox buds :(


I've got this one on XBone. PM me your XBL gamertag if you want to play co-op some time.

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