The characters are funny. Not exactly PG or PC.
Not very flattering toward women either.
The game annoys the shit out of me, literally like almost to the point of ragequit. But then it is so good too . . .
Its like that incredibly hot, sexy girlfriend, who works you up into a lather, then starts a fight and won't put out, and then makes you do something you hate like take her shopping, but then once you are beaten down and doing exactly what she demands, she flashes a tit at you and gets you back to hoping you gonna get your way . . .
Actually even worse than that though because I started downloading at 9pm last night, and left it to run all night but I guess at some point Steam decided it needed to update so when I woke up, still 80% left to do . . .
Sometimes I wish we could go back to DVDs and brick-n-mortar retailers . . .
I think about game design and the business of game promotion and marketing a lot and all of my commentary comes from those two perspectives: a gamer with about 35 years of experience in board, rpg and computer games, as well as a modder with a sum total of a few years of experience (and also a consumer psychologist with about 25 years of experience in research and teaching). My second post on here was both to let out a point of frustration but also to _maybe_ start a dialogue about an issue of certainly controversial nature, but perhaps someone from Rockstar will listen in and take some notes.
This game is like this:
Think of the sexiest girlfriend/boyfriend (I'm on hetero-dude side of the continuum so I'll speak in terms of the XXX icon
Its gets harder, it shoots farther, the sweat is like honey, when you get it, it's like crack-laced honey-opium, but without the side-effects, and of course it is wonderful to look at . . . even has an entertaining persona when you take it out in public. In sum: excellent physics and collision, wonderful graphics/art, amazing environments, grammy-ward nomination worthy characters and "acting" (both the voice and the cgi side of things), even very good (possibly excellent, but I'm not far enough along in the story to say yet) story. The game has almost everything going for it except for one thing:
The game is a fucking bitch.
"massive open world" (here is where the Minecraft comparison really latches on) NOT. Massive open facade, or perhaps massive open "race track."
I can appreciate the necessity to railroad the player in games like this, the story is what you want to focus them into. But the degree to which it is done in this game reflects one of three possible motives: (1) laziness [which I find hard to believe when I look at the high degree of excellence and attention to detail in every other aspect of the game . . . these guys are a powerhouse studio, they don't need to cut corners and overall they clearly have NOT cut corners, nonethless, walk up to 99.99% of the "buildings" in the game: NUTHIN . . .]; (2) failure to understand how to design an open-world game [again I find this hard to believe, though perhaps it is part of the issue. I mean seriously, have none of these guys PLAYED Minecraft, Oblivion, Skyrim, or insert the name of any of the other dozens of truly open-world games out there?]; (3) the desire to be a bitch and do what? get the player to do your bidding, i.e., get tired of grinding the story mode and log in to online, see the in-game currency offers, and pay up.
This is why Minecraft is a better game: Minecraft, from the outset, NEVER sought to be a bitch by design. Mr. Perrsson, in buying a 70 million Vinewood mansion and sliding RIGHT into the "I'm famous now, life is boring" ant trap demonstrated to the world that is a bit lacking in maturity or wisdom. But he was always a true artist and a good designer and a pretty damn good developer.
Are the visuals better in Minecraft?
Are the physics or game mechanics better? Of course not.
We can list off all the ways in which GTA5 far surpases Minecraft and many other games with comparable or greater total value and perpetuity of community engagement: Visuals, environment, characterization, story . . . Minecraft is either orders of magnitude worse on any of these dimensions, or simply has a NULL value.
On most benchmark type dimensions, GTA5 kicks Minecraft's ass.
Then we come to the last dimension: the "moddable open-world" dimension (which is another way of saying "Long-term user engagement" or "replay value"): Minecraft curbstomps GTA5 on this one. Even games like Skyrim do to.
Does this break GTA 5, that is not what I'm saying. What it does, is take a piece of art which had the capacity to be the early 21st century digital equivalent of the fucking Mona Lisa or works of Shakespeare and instead turn it into a disposable redlight district skank house. The REALLY sad part is, Rockstar did NOT have to go about it like this even GIVEN what they wanted ultimate was the big bucks. You make money not by herding your customers into a slaughter funnel and then giving them no option except to turn off or pay up. You do it by giving them the FREEDOM to choose and then providing them with enticing choices.
All of this makes me want to give GTA 5 a 1 out of 10, but then I'd be untrue. She is a sexy bitch, even though she is a bitch. 8.9/10.