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 Post subject: The Dark Mod.
PostPosted: Wed Oct 19, 2016 11:45 pm 
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buck private
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Just downloaded 'The Dark Mod', for those not knowing it's an open source version of 'Thief'.



Am just beginning to learn the controls.

Yes there is a Wiki.

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 Post subject: Re: The Dark Mod.
PostPosted: Tue Nov 08, 2016 10:02 am 
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Thief, especially the original, is one of my fav games of all time!!

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 Post subject: Re: The Dark Mod.
PostPosted: Tue Nov 08, 2016 6:16 pm 
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Describes some of the latest improvement.

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 Post subject: Re: The Dark Mod.
PostPosted: Tue Nov 08, 2016 7:57 pm 
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And for those interested in getting into the Dark Mod http://wiki.thedarkmod.com/index.php?ti ... Display.29

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Even so, never go to a gunfight without a gun and, if you intend to win, never go to a religious war without religion. You'll lose.
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 Post subject: Re: The Dark Mod.
PostPosted: Tue Aug 29, 2017 6:40 am 
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Quote:
The best missions for free Thief tribute The Dark Mod

By Jody Macgregor on July 10th, 2017 at 9:00 pm


I have this clear memory of playing the first Thief, crouching against the wall in a dark stairwell as a guard walked closer. I held my breath until he passed, hidden in a shadow inches away. The games in the original Thief trilogy were all about light and darkness, with a “light gem” at the bottom of the screen to indicate whether you were really in the dark, reducing the guesswork created by the oddities of first-person bodies and your own screen settings. It’s an obvious idea more stealth games should borrow.

A a lot of things from the original Thief games didn’t become standard in the genre, and even the 2014 reboot/sequel didn’t pick up on some of them. For that we have The Dark Mod [official site].


Modders had been making fan missions for the first two Thief games for years before organizing themselves into Broken Glass Studios (in homage to Thief creators Looking Glass) and making The Dark Mod. The catalyst was Doom 3, another game all about light and darkness. Its engine, with real-time shadow propagation and solid physics interactions, was perfect for a stealth game. The first version of The Dark Mod required Doom 3 installed on your system, but with the release of its source code in 2011 The Dark Mod became a standalone game with a growing library of missions to download from its in-game client – over 100 of them so far, with new ones still being made.

To prevent legal trouble The Dark Mod has its own steampunk-ish setting that modders agree to use, one that resembles the original Thief games closely – even more so than the remake, to be honest – but uses different names. The religious zealots are Builders rather than Hammerites, the skeletal undead are Revenants not Haunts, and the backdrop for all this is called Bridgeport rather than The City and is part of an alternate history Europe instead of a fantasy setting. In play it still feels like Thief in spite of these changes.

Here are some of the missions that demonstrate that best.
(Continued)
https://www.rockpapershotgun.com/2017/0 ... -missions/
and TDM is now at 2.05
http://www.thedarkmod.com/main/

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