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 Post subject: Re: Hearts of Iron 4 Multi
PostPosted: Mon Jul 09, 2018 3:27 pm 
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It´s sort of unplayable at the moment, there´s an unfixed carrier bug:
https://forum.paradoxplaza.com/forum/in ... t.1090883/

Did some experiments with Waking the Tiger Japanese, Bicycle Inf seems rather good, and the IJN has a path for Yamato-style superheavy BBs so you can work around the carrier planes insane attrition.

These ships eat up a huge amount of steel though that Japan does not really have.

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 Post subject: Re: Hearts of Iron 4 Multi
PostPosted: Mon Jul 09, 2018 3:54 pm 
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My HoI 4 playing has been mostly with the "Black Ice" mods.

It's equipment and TOE(order of battle) for army/navy/air units its much expanded vs the vanilla base game.
What I also like about it is that the focus tree is better than in vanilla. It also doesn't branch off into some of the nuttiness than you might see in the Kaiserreich mods.

Black Ice also has a MP mod (named Total War) that I have checked out but never played as a MP with other people.
The Total War mod is still more in depth than vanilla but less complicate/intricate than the rest of the Black Ice mods----it's basically "Black Ice-lite"

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