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 Post subject: Re: Battletech (PC)
PostPosted: Sat May 20, 2017 10:18 am 
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Scharfschütze wrote:


Regarding MWO, been playing this since closed beta. I gather it is not for everyone, but then, War Thunder, World of Tanks or World of Warships weren´t for me... ;)




The new Mechwarrior 5 is just the MWO client ported to single-player.

Think I'd rather just play MWO multi-player.

Unless they put some impressive multi-player into MW5. But that would mean they're making/supporting a new game that directly competes with their own MOBA. So I have doubts that will happen.

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 Post subject: Re: Battletech (PC)
PostPosted: Sat May 20, 2017 1:59 pm 
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NefariousKoel wrote:
The new Mechwarrior 5 is just the MWO client ported to single-player.

Think I'd rather just play MWO multi-player.

Unless they put some impressive multi-player into MW5. But that would mean they're making/supporting a new game that directly competes with their own MOBA. So I have doubts that will happen.



Not quite.

MWO uses (and is limited by) Cryengine3, the switch to Unreal while porting the mech textures and meshes from MWO - as shown in the Mechwarrior5 demo (AND the Battletech trailer in the OP) has MWOers hoping they migrate the multiplayer to Unreal.

Do note that in MWO the destroyed Raven would been missing the components after losing both side torsi, and that MWO on Cryengine has some destructible terrains nowadays. All this and more on Unreal ... hell yeah!

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 Post subject: Re: Battletech (PC)
PostPosted: Sat May 20, 2017 2:39 pm 
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I've not played MWO in a long time.

My biggest complaint was the maps being so filled with blocking & rough terrain. Even the rural outdoor terrains still resembled playing on a damn city map, with cliffs and such junk everywhere. :x

I read that MWO finally got some new maps with more open LOS awhile back. Haven't checked since then, though.

Was also curious about the MP campaign they added. Not sure I'd like how it's implemented, however.


Certainly need to give it another run after this latest World of Warships run peters out. 8-)

I had even purchased a premium (aka "Hero") mech - that one with the Russian first & last names. Not the biggest powerhouse, but it could run pretty cool with a mix of ballistics & lasers on it. Think it was based on the Cataphract heavy mech, maybe??


EDIT: looked it up.. Ilya Muromets (Cataphract). :)

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 Post subject: Re: Battletech (PC)
PostPosted: Sat May 20, 2017 3:27 pm 
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BAH, they need to let you have a CRB-27sl Crab. All the jumpy goodness you could want with 2 Large Pulse lasers..........even better if you can swap them Large Pulse for Clan Large Pulse. Now that would be a serious jumpy pain in the ass. Enough sinks to Jump and shoot main battery all day long and never register a blip on the heat scale.

My current MekHQ campaign I got 8 of them babies and working on snagging the next 4 to complete the company. Nothing better than jumping a full lance near some poor assault mech and smacking him for 72 damage. Then jump away next turn only to repeat the tactic the next turn. I want to complete the company........they be my close assault company. Enough armor to hang tough with 9 tons of ferro fibrous. And even Regular trained pilots have a better than 50% chance of landing all shots at under 5 range on some poor sucker. But mine are piloted by Veteran 4/3 pilots all with a Jumping Jack skill and with weapons specialist Large Pulse Laser. They just do not miss even at max range. I flat out rape enemy mechs with them.


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 Post subject: Re: Battletech (PC)
PostPosted: Sun May 21, 2017 12:57 pm 
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This is good news. I hope they make an interesting campaign.

nef, what the fuck? You'd rather play random skirmish online than have an actual campaign?

Well, there's plenty of us under this sky, some prefer the mother and some prefer the daughter, I'm not to judge.

I just can't understand the 'joy' of public match making or the 'joy' of spending 40 minutes trying to have a single 10 minute drop sorted out and all the fucking learning with the most recent updates that change the metagame and mean that you have to change literally everything to stay competitive, not to mention that you can't do jack shit just because you like it or it's cool because there's only one or at best two alternatives that place you remotely on even grounds while only considering the gear.


An actual campaign and all, power fantasy, doing stuff, taking the plot forward and so.. There's so much potential there beyond the meaningless deathmatch.

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 Post subject: Re: Battletech (PC)
PostPosted: Sun May 21, 2017 11:22 pm 
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Kameolontti wrote:
This is good news. I hope they make an interesting campaign.

nef, what the fuck? You'd rather play random skirmish online than have an actual campaign?

Well, there's plenty of us under this sky, some prefer the mother and some prefer the daughter, I'm not to judge.

I just can't understand the 'joy' of public match making or the 'joy' of spending 40 minutes trying to have a single 10 minute drop sorted out and all the fucking learning with the most recent updates that change the metagame and mean that you have to change literally everything to stay competitive, not to mention that you can't do jack shit just because you like it or it's cool because there's only one or at best two alternatives that place you remotely on even grounds while only considering the gear.


An actual campaign and all, power fantasy, doing stuff, taking the plot forward and so.. There's so much potential there beyond the meaningless deathmatch.



No, I really look forward to campaigning. Whether single-player or multi.

But my enjoyment will still depend on how well-made such campaign systems are. There can still be shitty implementations. I'm especially wary of MP campaigns which require players to join large player-run Squads/Guilds/Etc to even participate, for example.

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 Post subject: Re: Battletech (PC)
PostPosted: Mon May 22, 2017 1:51 am 
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NefariousKoel wrote:
Kameolontti wrote:
This is good news. I hope they make an interesting campaign.

nef, what the fuck? You'd rather play random skirmish online than have an actual campaign?

Well, there's plenty of us under this sky, some prefer the mother and some prefer the daughter, I'm not to judge.

I just can't understand the 'joy' of public match making or the 'joy' of spending 40 minutes trying to have a single 10 minute drop sorted out and all the fucking learning with the most recent updates that change the metagame and mean that you have to change literally everything to stay competitive, not to mention that you can't do jack shit just because you like it or it's cool because there's only one or at best two alternatives that place you remotely on even grounds while only considering the gear.


An actual campaign and all, power fantasy, doing stuff, taking the plot forward and so.. There's so much potential there beyond the meaningless deathmatch.



No, I really look forward to campaigning. Whether single-player or multi.

But my enjoyment will still depend on how well-made such campaign systems are. There can still be shitty implementations. I'm especially wary of MP campaigns which require players to join large player-run Squads/Guilds/Etc to even participate, for example.


Yes, those are essentially deathmatch and the campaign is some shitty percentage gauge that supposedly ties those meaningless run of the mill deathmatch instances together by adding +- 0.001% to your victory counter or so.

Even as full single-player experience you can still botch a campaign. In general Piranha Games have demonstrated complete fuck-up level of project management throughout their history as a studio. Did anyone catch their attempt at reaping in from the Star Citizen hype - they somehow managed to get their hands on the Wing Commander brand and iirc. they were requesting 500k to 1M for simply producing a prototype of control scheme or so. Stuff that I would produce fully polished in less than a week or in a day if I use my libraries.

So good that the campaign failed, it smelled ripoff right from the start.


This causes me to be quite cautious regarding this new one but I'm willing to give them the benefit of doubt. Who knows, maybe after fucking up so badly for so many years they have picked up a thing or two?

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 Post subject: Re: Battletech (PC)
PostPosted: Mon Sep 04, 2017 9:11 pm 
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Harmony fucking Gold, the regional IP opportunist douchenozzles, doing their usual blackmail again..

Razorfist puts it plainly, and with the usual manic f-bomb filled metaphors:

:lol:





He's right - the Battletech people need to lawyer up and ram the fist of the law up their asses instead of repeatedly paying these blackmailers.

Fucking IP extortionists who didn't create a fucking thing in the first place. :roll:

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 Post subject: Re: Battletech (PC)
PostPosted: Tue Sep 05, 2017 9:31 am 
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NefariousKoel wrote:
Fucking IP extortionists who didn't create a fucking thing in the first place. :roll:


AKA patent trolling, you Umaricans could consider changing the law so that these fucking trolls have to pay the defendant's legal fees if they lose. That alone is a great way to reduce the most ridiculous legal trolling.

As a guy who designs and runs game projects, it is incredibly frustrating that people will sit on amazing franchises and never even accept to discuss allowing anyone to actually create anything.

Then after decade of ignoring everyone they obviously suddenly give the permission to some shitty studio with no vision and no talent.

Not talking about Battletech, just talking about how it usually seems to go. Also, stuff like the people behind Starship Troopers IP wishing the IP would be used for something that promotes pacifism and peace and didn't have any kind of combat... right. We'd use our own money to make a game called Starship Troopers where you try to run an orbital ganja farm.

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 Post subject: Re: Battletech (PC)
PostPosted: Tue Sep 05, 2017 2:41 pm 
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Kameolontti wrote:
Not talking about Battletech, just talking about how it usually seems to go. Also, stuff like the people behind Starship Troopers IP wishing the IP would be used for something that promotes pacifism and peace and didn't have any kind of combat... right. We'd use our own money to make a game called Starship Troopers where you try to run an orbital ganja farm.




I've seen some lefty asshats refer to Starship Troopers as a Fascist-run future.

They completely miss the point of the story being about two different very different interstellar empires, who have no common understanding, being in a constant state of war with the loser likely to be completely exterminated.

It's about what the humans have to do in order to simply survive in that situation against an alien enemy bent on their total destruction. Getting tough when faced with genocide.

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