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 Post subject: Divinity Original Sin (1) Enhanced Edition
PostPosted: Thu Oct 18, 2018 1:47 pm 
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#2 Son (9 y.o.) became very interested in RPGs but is not patient enough yet for tabletop, so I bought a used copy of this for our XBox1s.

I have to say, it's a pretty good game. I am very glad that it is not excessively graphic and has no blue language or swear words. So far #2 son is learning some basic important lessons about RPG such as "Don't Split the Party" ;) and "Characters should have complementary skills."

Anyhow, I highly recommend it if you have a desire for an electronic RPG that you can splitscreen two players in the same room. It has an on-line group play option too but that is not for us (yet) because #2 Son does not get unsupervised on-line time (yet).

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 Post subject: Re: Divinity Original Sin (1) Enhanced Edition
PostPosted: Thu Oct 18, 2018 3:23 pm 
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It's great.

Did you know that you can do 2-player Cooperative in it?

Quite unusual for what is essentially an improvement on old school single-player CRPGs. In D:OS the co-op dialogues with NPCs basically amount to a little mini-game in which both players debate about their replies. The mini-game isn't anything special; just a way to allow for all players to be involved in the dialogues.


The sequel is reportedly even better. I've been waiting for a good sale on it, as I already have so much shit yet to play.

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 Post subject: Re: Divinity Original Sin (1) Enhanced Edition
PostPosted: Thu Oct 18, 2018 10:50 pm 
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Yep. Two player coop is why I bought it. Wanted a game I could play w #2 son.

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"Fuck the king." - Sandor Clegane

"And the story was whatever was the song what it was." - Dire Straits


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 Post subject: Re: Divinity Original Sin (1) Enhanced Edition
PostPosted: Tue Oct 23, 2018 11:54 am 
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#2 son and I have been having a blast with this. Presently fighting some bad ass fire-based Big Bads ("Twins Joined by Fire," the Fire Idol, and their Minions).

#2 Son playing Roderick as a fighter (he's maxing Strength ability when he gets more ability points) and a Wayfarer type Expert Marksman (Bairdotr.... whom you can collect from a cage in the Rivellon Legion Camp in Cyseal). I'm running Scarlett as a Wizard (maxing out INT and Speed, and concentrating on Hydrosophyst and Aerotheurge). The Hydro talent is possibly the best 1st level talent for a mage because you can select the Regeneration spell... and that keeps a party going strong better than any other early healing ability.

Anyhow. We have to finish out the pyro rat's nest. Back to Cyseal to find some skill books and then off to the Winter Realm to face (I presume) Water-Magicked monsters,

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"And the story was whatever was the song what it was." - Dire Straits


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 Post subject: Re: Divinity Original Sin (1) Enhanced Edition
PostPosted: Thu Nov 15, 2018 1:54 pm 
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Figured out how to take down the "Twins By Fire Born" and the "Arhu Sparkomatic 5000." In both cases, smoke grenades were the key. Smoke prevented Undead Fumbling Priests from using Blitz Bolt scrolls to rapidly charge the Sparkomatic. That gave the four party characters time to disperse and the Fighter character time to get behind the Sparkomatic and begin chopping away. By the time Sparky cut loose the only good target in the party was our wizard, and she had set "Avatar of Storms" (immunity to lightning damage) so the spark discharge did basically nothing.

The Twins were a different thing entirely. Kept casting rain spells and shooting charm arrows at Undead warriors so that the warriors would get in close and attack the Twins. Since we did not need to kill the Undead warriors right away, the Fire Idol was unable to use Resurrection to any great effect. Once the Twins were down, we rushed the Fire Idol and began hacking away at it, while keeping the (no-longer charmed) Undead warriors at bay with arrows.

Have not figured out a way to take on Braccus Rex though. He and his allies are too tough for our four person Level 10 party to kill.

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"And the story was whatever was the song what it was." - Dire Straits


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