Thanks for the sentiments guys!
like to get some gaming going, after I get moved and drum up a local group. Should be easier, and involve little travel, once I'm back in my native area where some of my old friends would be up for it on occasion.
Fun or no?
I've looked at this but a few of my concerns as this type of game relates to me:
1) I'm a lazy gamer. I like to just set shit in motion and then do nothing or wait to spring trap. This mostly applies to computer games, but with say axis and allies, I'm a big fan of the infantry wall where I build up a huge stack of infantry and either someone attacks it after a few turns or I go on a rampage. Yet I didn't do much else during those few turns.
2) Do you feel like you have control or are in constant reaction mode to the game? I am not a big fan of some solo games where it feels like I'm just managing disasters instead of formulating winning strategies to beat the game. I expect some disasters, but not where it's one after another after another. Think Robinson Caruso game if you have or played that.
3) Back to point 1. Is there a lot of tracking this, tracking that? Writing?
It looks pretty cool and sort of reminds me of playing silent service from microprose back in the late 80's on my commodore 128.
I know what you mean about some solitaire games being a long series of shitty events "piling on". Silent Victory
, and it's U-boat predecessor, are enjoyable for short stretches of solitaire gaming. It gets rather repetitive after awhile because you're really only making a small handful of decisions regarding the attack approach, specific weapon(s) used, and re-attack & pursuit. The rest of the time, you're just along for the ride. Kinda like the old B-17 Queen Of The Skies
. But it's not terribly difficult to learn, and it's relatively easy to pack up and break it back out to continue your sub career. Which is a plus compared to many tabletop games.
Of military-themed solitaire games, I think DVG's Thunderbolt Apache Leader
is one of the best. It has more planning and decisions to be made. Not too much random piling, there, either. The whole Leader series is enjoyable, but this ground attack version has the extra dynamic of randomized terrain and low-level flight considerations added.
Plus the damage effects on your aircraft are more detailed than the other more basic Leader series (Phantom Leader, Hornet Leader, upcoming IDF Leader).
DVG also has a pair of solitaire submarine "Leader" games, but I've seen mixed reviews of them. I'd really like to check out Gato Leader
but as with all DVG games, the sticker price is pretty high. So I'm more wary of picking them up, despite DVG having some great solitaire games.
They also have the Field Commander
series. I have Alexander
, but haven't messed with it yet. Looks cool, if a bit on the light side for me. I often read that the Napoleon
title is pretty amazing.
Like you, I start to dislike it when solitaire games just keep heaping shitty events on you. It's a staple of solitaire games, in general, but some do it far more obviously than others. A good example are the popular Lovecraft-themed games Arkham Horror
and the newer Eldritch Horror
. Really enjoy the theme but every time I play those things, my characters just keep picking up curses, diseases, festering wounds, and all kinds of nastiness. Keeping track of it is probably what puts me over the edge at times. Great game but I feel like a masochist.
Some of my favorite solo games have a lot of tough choices to be made, or paths to take, without getting bogged down too much such as mentioned above. Here are some I've really enjoyed:Darkest Night
(Necromancer bundle) from Victory Point GamesMage Knight
by WizKidsThunderbolt Apache Leader
from Dan Verssen GamesGears Of War
from Fantasy Flight GamesAssault On Doomrock
from BD GamesRAF
(new edition.. kinda fun but gets repetitive after awhile, like Silent Victory)Bios: MegafaunaAgents Of Smersh
Card games:Sentinels Of The Multiverse Legendary Encounters
- the Alien(s) Movie themed oneShadowrun: Crossfire Thunderstone I own but still need to play these, or play some more, before the jury is out:(note: there are some good ones in here, which gave good early impressions)
Fire In The Lake
: the insurgency in Vietnam - GMT (Or any of their COIN series)Mercs: ReconGalaxy DefendersField Commander: AlexanderMistfallShadows Of MaliceDefenders Of The RealmPathfinder Adventure Card GameA Touch Of Evil
,and Conquest Of Planet Earth
, and Fortune & Glory
by Flying Frog ProductionsShadows Of Brimstone
by Flying Frog Prod.ShadowRiftXenoshyftB-29 Superfortress
+ Hell Over Korea
expansionPicket DutyRobinson CrusoeLord Of the Rings LCGCards Of CthulhuCastle RavenloftGalactic Strike Force Empire of the SunGhost StoriesRunebound51st StateGladiator: Quest For The RudisPosthuman
<..probably a few others I missed..>
There are also some competitive games I own, which have received official co-op/solitaire rules or expansions since I got them. Yet to give them a full solitaire trial:Descent 2nd Edition
from Fantasy Flight (I do enjoy this system and the fancy bits!)Xia: Legends of a Drift System
(random hex map, pirates & merchants IN SPAAACE)Ancient Terrible Things
(dice-y game)Run, Fight, or Die
As you can see, the majority of my tabletop games are co-operative/solitaire.