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 Post subject: Re: World Of Warships
PostPosted: Wed Oct 11, 2017 2:58 pm 
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chijohnaok wrote:

I saw a subsequent video from Notser saying that Wargames is doing an update which will nerf the Conqueror, but to what extent, I don't know.



The British battleship line's issues are just part of a larger problem that needs to be addressed. Excessive 'power creep' with each new line released.

Wargaming keeps trying to give each new line too much individuality by giving them increasingly overpowered stats in certain areas. They're sacrificing game balance for gimmick. Which, in such a highly competitive and supposedly overall balanced game is anathema.



I also believe that the developers don't play their own game enough to know how the meta. The few times they eventually attempt to fix such issues, they end up nerfing other things that didn't need it, or overdo it. They've even repeatedly nerfed some things that didn't need it so much, simply due to listening to select groups of complaints, but not others.

It's evident that they don't know how their game plays, in a highly populated public environment. So their adjustments don't work as they often hope. There's no indication this disconnect is improving, either.

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 Post subject: Re: World Of Warships
PostPosted: Wed Oct 11, 2017 5:19 pm 
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NefariousKoel wrote:
chijohnaok wrote:

I saw a subsequent video from Notser saying that Wargames is doing an update which will nerf the Conqueror, but to what extent, I don't know.



The British battleship line's issues are just part of a larger problem that needs to be addressed. Excessive 'power creep' with each new line released.

Wargaming keeps trying to give each new line too much individuality by giving them increasingly overpowered stats in certain areas. They're sacrificing game balance for gimmick. Which, in such a highly competitive and supposedly overall balanced game is anathema.



I also believe that the developers don't play their own game enough to know how the meta. The few times they eventually attempt to fix such issues, they end up nerfing other things that didn't need it, or overdo it. They've even repeatedly nerfed some things that didn't need it so much, simply due to listening to select groups of complaints, but not others.

It's evident that they don't know how their game plays, in a highly populated public environment. So their adjustments don't work as they often hope. There's no indication this disconnect is improving, either.


My bold emphasis above.

I recall something similar that happened in Naval Action.

They implemented "Land in battles" (adding shorelines, shallows and land fortifications into open world battles) some time ago.
It wasn't long before players were complaining about how overpowered the shore fortifications can be, sometimes taking out a 4th rate ship in a single salvo of shore guns. Players were complaining about it for a while but it fell onto deaf ears. Then one day the lead developer took his ship out and got into a battle involving shore fortifications.
His ship was all but sunk after a salvo or two from the shore batteries. :lol:
The next day there was a hotfix in the game that temporarily removed the shore batteries from being able to fire, so as to allow them to "fix" how OP those guns were.

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 Post subject: Re: World Of Warships
PostPosted: Wed Oct 11, 2017 6:24 pm 
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chijohnaok wrote:
NefariousKoel wrote:

The British battleship line's issues are just part of a larger problem that needs to be addressed. Excessive 'power creep' with each new line released.

Wargaming keeps trying to give each new line too much individuality by giving them increasingly overpowered stats in certain areas. They're sacrificing game balance for gimmick. Which, in such a highly competitive and supposedly overall balanced game is anathema.



I also believe that the developers don't play their own game enough to know how the meta. The few times they eventually attempt to fix such issues, they end up nerfing other things that didn't need it, or overdo it. They've even repeatedly nerfed some things that didn't need it so much, simply due to listening to select groups of complaints, but not others.

It's evident that they don't know how their game plays, in a highly populated public environment. So their adjustments don't work as they often hope. There's no indication this disconnect is improving, either.


My bold emphasis above.

I recall something similar that happened in Naval Action.

They implemented "Land in battles" (adding shorelines, shallows and land fortifications into open world battles) some time ago.
It wasn't long before players were complaining about how overpowered the shore fortifications can be, sometimes taking out a 4th rate ship in a single salvo of shore guns. Players were complaining about it for a while but it fell onto deaf ears. Then one day the lead developer took his ship out and got into a battle involving shore fortifications.
His ship was all but sunk after a salvo or two from the shore batteries. :lol:
The next day there was a hotfix in the game that temporarily removed the shore batteries from being able to fire, so as to allow them to "fix" how OP those guns were.



At least a dev did eventually experience it.

I'm convinced that the Wargaming developers don't play their own game enough to even get that far. Much less be informed on how to balance it, due to that lacking.

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 Post subject: Re: World Of Warships
PostPosted: Thu Oct 12, 2017 5:31 pm 
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I bit on the Wargaming cash grab, bought the Tier V Russian BB for the missions. I have to say, it has so far paid for itself quite well. So far, I have collected:

3 days Premium
15,000 free XP
1500 Dabloons

Can only get 1 crate a day with it. Some folks have gotten 2500 dabloons. I got (2) 250 and a 1000 gold for rewards.


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 Post subject: Re: World Of Warships
PostPosted: Thu Oct 19, 2017 6:48 pm 
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Now up to total of 7 days premium, 25,000 XP and 1750 gold.

I have to admit, I kind of like that Russian BB, even at Tier 7 she can hang with the bigger boys. AA sucks ass though.

The Lion (Brit, tier 9 BB) I am still getting the hang of. Of course I am using AP instead of HE most battles with her, all of 4 or 5 I have run her. Stealthy she is, not the fastest, AA is good, shell groupings seem decent, turns kind of slow, but that super heal is glorious.

Moskva, well I have run a few times. Not sure I like her yet. Still much prefer my Hindy over all other tier ten CA's. At tier 9 Saint Louis hands down. She just rocks.

Brit BB tier 10, Yammy and the Grozi (Russian DD tier 10) are the only Tier 10's I have not gotten yet. Brit ten got nerfed a little and I am not sure keen on grinding all the way thru Udaloi again to get the Grozi. Yammy, well I am not as concerned about her.


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 Post subject: Re: World Of Warships
PostPosted: Sun Oct 29, 2017 11:15 pm 
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I must say the new Halloween event is nifty. You get 19 point commanders, and they add to your elite XP. You do have to spend silver to fully outfit them with modules though. Rewards are damn sure nice, I got 75 speed flags and 75 of the 20% HP gain when using a heal flags. I damn sure needed the heal flags. Running Montana, Hindy, Zao, Henri, and such I suck those flags down quick.

I been running the Tier 8 DD, 4km detection, 7 km torp, that do 70 knots and reload in like 30 sec with torp booster. Damn thing just spits out torpedos.

I be poor as hell again, less than 5 mil cash on hand. Got the last Russian Tier 10 DD. Only ran her once but she is decent. Torpedo reload sucks ass though, Shima slow. And they do 14,600 damage so that sucks.

Got Moskva just because. I still prefer Hindy.

Shima entered the maxed commander team today. So that gives me 5 regular maxed commanders and then you have the 6 Halloween commanders you can grind out XP on.


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 Post subject: Re: World Of Warships
PostPosted: Fri Nov 03, 2017 11:06 am 
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I read that WoWs is going live on Steam this month.

Prepare for another idiot injection.

The dumbass kids will see the "FREE" price and flood in. Those who will have no idea about warships, or what they're doing, and probably don't care much either. Not to mention the lack of teamwork.

Prepare for vomiting. :lol:

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 Post subject: Re: World Of Warships
PostPosted: Sat Nov 04, 2017 7:13 am 
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NefariousKoel wrote:
I read that WoWs is going live on Steam this month.

Prepare for another idiot injection.

The dumbass kids will see the "FREE" price and flood in. Those who will have no idea about warships, or what they're doing, and probably don't care much either. Not to mention the lack of teamwork.

Prepare for vomiting. :lol:


From the WoWs FAQ page:

Quote:
Q Will I be able to use my Wargaming.net account?
A: Unfortunately, not. World of Warships wasn’t initially designed as a cross-platform project. That means that if you've played the game already you would want to keep using the original client. If you log in using Steam, you automatically create a new game account, which binds to your Steam account. Important note: all updates to the game installed using Steam client will also be downloaded and installed through Steam. Same is true for the original client: you can not update a Game Center or launcher installation through Steam and vice versa.



So if you want to set an account up on Steam you start from scratch and have to grind your way up again? Brilliant. :roll:

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 Post subject: Re: World Of Warships
PostPosted: Sat Nov 04, 2017 8:44 am 
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chijohnaok wrote:

So if you want to set an account up on Steam you start from scratch and have to grind your way up again? Brilliant. :roll:


Not wholly unusual for online login-required games which only later go onto Steam. Seen the same non-compatible situation with things like Rise Of Flight and DCS World.

Of course, it probably just means the devs don't want to spend the extra time to make the logins compatible.


I'd rather just use the normal non-Steam program anyway.

The only people likely to be using the Steam client to play WoWS will be the ones who never bothered to play before, and only end up doing so because they see it on the "New Games" list as "Free" to play. The Idiot ratio will further increase.

There is much to be said about multi-player games which cost some money for entry; it cuts out most of the immature asshole kids & punks with little money.

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 Post subject: Re: World Of Warships
PostPosted: Sun Nov 05, 2017 5:07 pm 
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About time for you to come back on Nef, getting lonely running solo.

You to Chi. I cant catch anyone on now a days.


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