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 Post subject: SOW Oct 12 Noon EST
PostPosted: Sun Oct 12, 2014 2:53 am 
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Sergeant
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Joined: Tue Sep 16, 2008 4:01 pm
Posts: 2594
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I should be up for the game, on call, but hope nothing comes in. I have a scenario in the can ready to go, created with the new version of the Scenario Generator. I used slightly modified Penn OOB to create this one, left all units totally random created, all I did was boost some unit strengths.

Lynchburg map, so it has to be activated in mods, deactivate Random. Penn and Bugle active.

Will be a defend obj scenario, I manually placed our Corps, so we are not far from each other. Going to take some time to iron out this new version. But be prepared for a endless wave of Rebs. Let us just say that I got carried away some on this one, but should be interesting. He added some AI switches, so we shall see what they do. LOL

All units are scrambled, so do not expect anything you really recognize. As I said, going to take me some time to iron out this new version and get the hang of it.


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 Post subject: Re: SOW Oct 12 Noon EST
PostPosted: Sun Oct 12, 2014 3:10 am 
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Sergeant Major
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Joined: Mon Sep 15, 2008 9:50 pm
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Location: West coast of the east coast
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I am in for noon EST.

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 Post subject: Re: SOW Oct 12 Noon EST
PostPosted: Sun Oct 12, 2014 10:04 am 
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Corporal
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Joined: Fri Nov 08, 2013 10:34 am
Posts: 795
Location: Gettysburg, PA...9PM July 1, 1863..saving the Union army
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Guys, sorry, but I made other plans, thought 2nd was out, had not heard from Chi. Have a good one today, but save that Lynchburg scenario for next week. Just did a sandbox, full armies on that map. It is a good one.

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"There are times when a corps commander's life does not count..." Major General W.S.Hancock- "Thunderbolt of the Army of the Potomac"


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